> Forest of True Sight > Questions & Answers Reload this Page Levels, leveling, level caps, and level 20
View Poll Results: Should the cap be raised sometime in the future?
No 117 61.90%
Yes 43 22.75%
Maybe after a couple of expansions 31 16.40%
Make the players that level up not allowed to be in arena battles 15 7.94%
Multiple Choice Poll. Voters: 189. You may not vote on this poll

Reply
Old Jun 08, 2005, 06:48 AM // 06:48   #461
Pre-Searing Cadet
 
Join Date: Jun 2005
Advertisement

Disable Ads
Angry About the Lv20 cap

I would say LV20 is not a good idea.

Yes, I understand what the supporters mean. They want the game to be balanced.
They mentioned about a concept of "skill-based".
They say the game is thus "skill-based" because of the Lv20 cap.

Really??

So why not totally giving of the leveling experience, only give people all skills to select, and then start the game?

Another word is "mission-based". What is the mission for? So many people are doing bonus they missed. Why? It's because they want to "explore the game",experience something "new", or because of the extra 1K exp?

If there is no exp reward , who will do the mission?

Some mentioned about "Enjoy the exploring new area"... Come on, it's just a by product of getting experience. People prefer to stay in a small room if there are High Exp enemies, not some pretty looking 3D model. The duty of the game designer is to make that small room look better.

Another reason is "consider GW as Mario or Starcraft"... Well, if so, why bother? why not buy a straight strategy game. Yes, I play RTS and Sports game like Winning Eleven. They are games requiring the player's skill, not leveling up. However, GW is RPG. What is the Strategey inside??? different combination of skills. What is the strategy of warrior? Being a tank, even if he has the second profession. The elementalist alway cast magic (and focus on only one kind: fire, water, air, or earth. no one put points on all 4). The strategy is just attack+defensive skills+healing skills. That's it!

Let's face it. You can have new concept, you don't need to follow the traditional MMO. However, you should know why people play MMO. It's because they want to be a Superman. Everyone had the dream to be a SUPER guy in childrenhod, and the MMO is the best place to go.

Getting stronger, that's the basic idea of RPG.

You say people wont' be addicted to GW like WOW, you say people can easily come back to their status even if they lost their character or didn't play for one year. You say the game is balanced because it's not "item-based"......

You know what you are talking? You are saying the game is not attractive as WOW because people wont' be addicted (dont' tell the Arena.NET doesn't want buyers addicted to the game). People lacks interests after reaching lv20(who will continue to play if there is no new item, no new skills...nothing new. Who will continue to play? Only because some new maps? If there is nothing to gain on the new map, why wasting time?) The item system of the game is simplified. YES, so simplifed( Lion's Arch has the same armor as in Old Ascolon).

Imaging someone find a bug in GW which could let people lv up over 20. We know it will be the hottest article on the internet!!! So we know what the customers want.
So the game developers don't want customers to be crazy about the game?don't want them sticking to the game?
Or as someone said, there is just not enough budget for contents after lv20.

My Opinion:
Yes, it's a good game. I have been playing for almost one month. It's like a simplified WOW or D2. However, it is over-simplified. Yes, this game doesn't require the monthly fee. So the designer just want people to play it for only one month, and wait for expansion??? I really don't know what the game is for after lv20 (I'm lv18 right now), everyone goes for PVP, trying to get a higher ranking on the ladder??

BTW: Let's talk about D2 and WOW. They actually have a LV cap of 99 and 60. OK, so in GW, why not have a lower cap so everyone could reach the top earlier and faster?
Sounds good. However, one thing is missed: the difference.
People don't want to be the same as others. They want to be different. You can have different Cap from 20 to 99,but no matter how you do it, people should feel they really gain something.
Most game has a cap, but no one complains, because they will be strong enough to finish everything when reaching the cap. In D2, there is few people reaching Lv99 because Lv90-Lv95 is enough for the game, then they quit, create another character and try something else.
However in GW, is LV20 enough for people to go around and finish the game?
NO.
A LV20 person even cannot fight alone before desert.
Yes, you can mention about team work, you can piss at "solo". Then you say you need strategy to survive.
Sounds reasonable, but ridiculous. We like to form team with friends (especially in GW, otherwise there is even no people communication), but we also want to be strong. We dont' like the situation I beg people to join the team even when I reach the top level. We don't like the idea I have to find some to go around the game, We should be able to fight alone sometimes. In fact, fighting alone needs much more real strategy than the 8 people team(What's the xxxx strategy for 8 people team? warrior be the tank, mages cast magic, healers do healing. Just following with others, sometime I even don't remember the road when finishing a mission).

OK, I would say LV20 or 30 or 90 is not the problem. The problem is the difference and result of Lv20. Is Lv20 enough for the game? Absolutely not because you will be easily killed in desert if you have only 2 or 3 Lv20 people.

The lv cap can be designed even at 5, but with satisfying result.

Last edited by likexx; Jun 08, 2005 at 06:24 PM // 18:24..
likexx is offline   Reply With Quote
Old Jun 08, 2005, 08:00 AM // 08:00   #462
Pre-Searing Cadet
 
Join Date: May 2005
Default

I have to agree with the bulk of what Likexx says I am on my third character nearly lvl 20 2nd char is something like lvl 15 and my first char lvl 20 (30 something) and I have lost interest. unless there are at least attribute points to be gained in any expansions I wont be playing. Arena can check the stats and see how much my game time has gone down. And as a change of subject how come Arena changed the stats of our pre order artifacts..is this legal...because i brought a product that had specifications can I get my money back because they decided to change the specifications of what I purchased with out any notification to me?
///Just my take////
The Weaver is offline   Reply With Quote
Old Jun 08, 2005, 08:26 AM // 08:26   #463
Frost Gate Guardian
 
Join Date: May 2005
Default

I think the lev 20 cap should go. BUT......

First of all, we do level up after lev 20 and gain 1 skill point.
My question here is: Why not call it lev 21?

Yeah ok you do not gain attribute points but a lot of people will just like to see their character hit lev 100. It made no difference that they now just have 80 more skill points but it gives them a goal for playing. People like goals!

Why not give an extra attribute points every 5 - 10 levels? In the last few levels of the game your almost throwing them away anyway. At the start of the game 5 attribute points may mean a lot as advancement is cheap. But at lev 17+ they are giving you 15 points a level as the cost to advance is soo darn high.
So who cares if your lev 50 character now has 3 more attribute points than my lev 20? Will 3 points make any real difference? NOPE. A skill you never use may go from 2 to 3. wooopy wow!
But it gives a very clear goal to players and players love goals!

Offer special items and armour to high lev characters. This can only be cosmetic if you like. People love fashion and like to have the elite armour (As seen with the 75k armour). Allow there to be a suit of armour availble only to lev 50+ characters. Goals! Goals!

How about something extra for the guild hall or a title above your characters head or something. Goals! Goals!

Or even 1 hp a level gain after 20. Or 1hp every 5 levels. Who cares? Goals!

The problem right now is that 80% of the players make 2 goals. A) to hit lev 20. B) To finish the storyline. They dabble in PvP and then have no idea what to do next.
Allowing their character to level past 20 (Or some other form of advancement) gives a new goal to the players. It does not have to make our characters uber but it does have to be a clear goal. The clearer the goal the sure we are to chase after it.
Tormunda is offline   Reply With Quote
Old Jun 08, 2005, 08:34 AM // 08:34   #464
Pre-Searing Cadet
 
Join Date: May 2005
Default

loviatar
been reading up some of your posts, do you mind telling us what your connection to arena net/guild wars is.
The Weaver is offline   Reply With Quote
Old Jun 08, 2005, 10:18 PM // 22:18   #465
Pre-Searing Cadet
 
Join Date: May 2005
Smile

I agree with likexx in many ways. It sucks how you come into a world where you can pass someone that looks identical to you so often. When looking for people i always hold ctrl and look for the name as there is no point looking for them as most people look the same. Some unique armor items would be awesome just to stand out in the crowd. I also dont see the point in collectors, how many people have actually bought stuff of them all the equipment is crap and so is the individual armor pieces. I wanna be different . I have 3 characters one that has ascented and close to finishing and two others level 18. I cannot be bother creating any others as its Waaaaaaaaaaay too boring to go through all the quests and mission again. The only goals i have in the game so far are getting ascention for the current character (which is funny cause i would be level 20 by then anyway)and Finish off the story. After ascending you only have the story to do but the struggle a level 20 characters has at that point is terrible, that sometimes i think screw this and quit or go help some lower level guild members. I have given pvp a few goes. but whats with the random arenas you die so often because there is no plan of attack. no ones know what they are doing and all go off on there own.
you can only seem to be able to actually create a party for pvp in later arenas. How about some PvP missions aswell to give some reason to the fight besides kill the other team. With all that said i really do like the game and think it has potential but if things dont change i can see myself getting bored and may just pay that extra and move to WOW.
Dark Phantasm is offline   Reply With Quote
Old Jun 09, 2005, 01:20 AM // 01:20   #466
Ascalonian Squire
 
Nerraw's Avatar
 
Join Date: Apr 2005
Location: Canada, Toronto
Default

Well now that I've leveled to 20 and learned a ton of skills I find nothing of interest left to do other than farm items to sell or make special weapon but since they have thwarted farming by stopping drops after getting few I will now move on to another game with more to do as PVP to me is a pointless waste of my time with no entertainment value.
Nerraw is offline   Reply With Quote
Old Jun 10, 2005, 11:54 AM // 11:54   #467
Academy Page
 
sojen's Avatar
 
Join Date: May 2005
Location: Malaysia
Guild: [CO]
Profession: R/Mo
Default

Quote:
Originally Posted by Tormunda
I think the lev 20 cap should go. BUT......

First of all, we do level up after lev 20 and gain 1 skill point.
My question here is: Why not call it lev 21?

Yeah ok you do not gain attribute points but a lot of people will just like to see their character hit lev 100. It made no difference that they now just have 80 more skill points but it gives them a goal for playing. People like goals!

Why not give an extra attribute points every 5 - 10 levels? In the last few levels of the game your almost throwing them away anyway. At the start of the game 5 attribute points may mean a lot as advancement is cheap. But at lev 17+ they are giving you 15 points a level as the cost to advance is soo darn high.
So who cares if your lev 50 character now has 3 more attribute points than my lev 20? Will 3 points make any real difference? NOPE. A skill you never use may go from 2 to 3. wooopy wow!
But it gives a very clear goal to players and players love goals!

Offer special items and armour to high lev characters. This can only be cosmetic if you like. People love fashion and like to have the elite armour (As seen with the 75k armour). Allow there to be a suit of armour availble only to lev 50+ characters. Goals! Goals!

How about something extra for the guild hall or a title above your characters head or something. Goals! Goals!

Or even 1 hp a level gain after 20. Or 1hp every 5 levels. Who cares? Goals!

The problem right now is that 80% of the players make 2 goals. A) to hit lev 20. B) To finish the storyline. They dabble in PvP and then have no idea what to do next.
Allowing their character to level past 20 (Or some other form of advancement) gives a new goal to the players. It does not have to make our characters uber but it does have to be a clear goal. The clearer the goal the sure we are to chase after it.
I couldnt care less what the lvl cap is. Yep, agree with most part of your post, about having lvl x not making much of a difference.
The thing I dont really agree with you is on the Goals part. Not as a flame, but merely a different point of view.

Humans are self-centred, mostly arrogant and like to show off(myself included in the form of unique outfits(in-game of course)).
Oh look, I'm lvl 100, you are only lvl 20, I played longer than you have, so I'm 1337, and you are n00bz. Oh look, I reach lvl 100 in 3 days, you took 2 weeks to reach lvl 20? Wow, what were you doing? <-- people of this types will start appearing all over(and no, I'm not these type). Next thing you know, those level 100 guys are going to start complaining, why bother get to lvl 100 when it doesnt make much of a difference.
This leveling style sure, it benefits the players by having some sense of accomplishment to achieve something. However, it also prolongs the staying of the rotten community in the game. I personally do not mind seeing those 1337-haXX0r players out of the community because they couldnt find the enjoyment some players have.

Now heres the problem, which one outweighs which? Is majority of the long-term players going to be the people who wants more levels or the people who want the cap at 20. So far as seen, as complaints go by, like so-and-so mission too hard. ANet 'makes' it easier, maybe less mobs in some parts. Too hard to get elite skills, make it easier. I dont know how much weight is put into complaints from customers towards their updates.

Let's just wait and see what ANet does. Perhaps they are going to wait a few months to get a steady view of the players in the game. While the game is still 'hot', there will be many new players who have not gotten into the game, and there will also be those who couldnt find it entertaining, leaving the game. So the numbers are not stable. Once the numbers settle down, they get a real good look and what is really appealing to the customers, then perhaps some really good and sweet major updates are sure to follow through. Personally, I'm going to give it a few months, I can never have enough satisfaction with trying out something new. Played Ranger/Monk so far, ascended. Now I'm going for a Ele/Me. Somehow I never get bored of starting a fresh new character. And no, not just because its ONLY my 2nd character, I know most of you have played perhaps even more than 3-4 characters. Most MMORPGs I have played, I always love creating new characters, sure they wont all reach the highest lvl. But if I dont like that character, I just scrap it and build another one. Maybe its just me.
I still remember my first mesmer at lvl 20. Then I made many other characters. Didnt like my mesmer then, deleted it just like that, so my Ranger/Monk is the official first ascended character.
sojen is offline   Reply With Quote
Old Jun 10, 2005, 05:31 PM // 17:31   #468
Pre-Searing Cadet
 
Join Date: May 2005
Location: Calgary, Alberta
Guild: Warriors of Tyria
Profession: R/W
Default

well i just busted out the lvl 20 about two days ago.. before i got there i thought that they should raise it up a bit but now that im there im starting to like it because i dont have to worry about battleing 20+ dudes. lol it makes me feel powerful too.
Postal is offline   Reply With Quote
Old Jun 10, 2005, 09:20 PM // 21:20   #469
Ascalonian Squire
 
Join Date: May 2005
Default

YOu don't even get skill points once you hit level 20...running around for stuff you don't need is getting real boring.
lynx is offline   Reply With Quote
Old Jun 10, 2005, 09:47 PM // 21:47   #470
Krytan Explorer
 
Join Date: May 2005
Location: New York
Guild: JackKnife Brigade
Profession: E/Mo
Default

Quote:
Originally Posted by lynx
YOu don't even get skill points once you hit level 20...running around for stuff you don't need is getting real boring.

Huh?? everytime you fill up the exp bar past 20 you get another skill point.
Ketendra is offline   Reply With Quote
Old Jun 13, 2005, 09:19 PM // 21:19   #471
Ascalonian Squire
 
Join Date: May 2005
Default

My guess is that he probably meant attribute points. Skill points are worthless anyway, so who cares.


-A
Ashock is offline   Reply With Quote
Old Jun 14, 2005, 02:10 PM // 14:10   #472
Elite Guru
 
Join Date: Feb 2005
Default

There seems be alot of dicussion on this thread about level increase. Honestly I do agree with those who favor yes. but Im also in favor for those people who dont like the long term of hardcore roleplaying experiances. Sure its great to add more exciting stuff to guildwars and hope that those new features will keep players happy. honestly over time players will eventually loose interest especally those fighting for a level increase. The restriction on the amount of characters an account can have, came as quite a shock, and the current leveling system that is implemented in guildwars as of present does provide too much of fast past leveling up. But over all there is a solution to ever problem, or a choice to keep all guildwars fans happy.
Ive been pondering on this whole discussion for a couple of hours and have thought up of several ways all players can get what they want out of guildwars.

I noticed when I first made a character that I was asked to choose what kind of character he/she would become in the game. A PvP/tournament character would remain as it would now. being restricted to a maxium level cap of 20.
The other choice being a roleplayer character could be split up into two types: "Standard" and "Hardcore"

The Standard roleplayer, Enjoying the storyline aspects of the game. but doesnt like to spend hours on end repeatively going into endless battles to levelup to the maxium cap level. thats fair enough not all people like to play a game endlessly to death just to finally one day max out there character. The storyline for a standard player would be the same length as it is now. the only difference to the short term roleplaying experiance is that the areas and locations the player encounters will of course have certain modifyers.

These modifyers would calculate what each party members level is, how many drops that player will recive in this area/location based on there level. and how hard should each monster(s) be in the area/location. The experiance earned from each monsters death will be adjusted per character based on what type of roleplayer they are.
When the modifyer has choosen the amount of items each player will will recive in the current area (example: 5 Items) It would then compare there character type with a database of items made for that type of player and randomly pick each item that player should recive. Items could have a small restriction on them too, Example: Short bow of posion 15-28dmg. +10% dmg Vs Drakes, Two hands (Standard)
This item could only be used by a standard role player. Thus it would prevent people from gaining bigger items from hardcore roleplayers.

The leveling system for Standard Roleplayers would be simular to the current Leveling system now. It wouldnt take hours to level up your character..

A Hardcore Role-Player, Enjoys spending days on end slaughtering 100's to 1000's of monsters for the pure fun of leveling up. Enjoys that there character takes longer to level then the standard roleplayer. The storyline for a Hardcore player would be the same length as it is now. Except that the modifyer would auto-matically detect there level and character type and adjust monsters, itemdrops, and experiance to make areas/locations more challenging. And hardcore characters can only use items with (hardcore) in there discription, a seperate database of items should be made for hardcore players.

If both types of players engage in a area/location together. the modifier detects the party. As i mentioned above and makes the monster/drops/experiance adjustable to both parties. ie: people(s)

All skills should remain the same as they are now.
And finally for henchmen, they too auto-matically have a modifyer when choosen by the player there stats are automatically set to an appropriate level base on the type of character, Standard/hardcore who are in the group.

At least with some kind of method, or any idea. All players of the guildwars world could enjoy there favorite game forever. without the endless conflict of level increase wars!
I know this idea isnt much but it could prove to be of some use. Some people may or may not like the overall idea itself. but thats life..not everyone agrees.
Makarei is offline   Reply With Quote
Old Jun 18, 2005, 09:42 PM // 21:42   #473
Frost Gate Guardian
 
Join Date: Apr 2005
Default

It should probably get a slight bump maybe 5 lvls no more.More content should be the priority.
hassoon is offline   Reply With Quote
Old Jun 20, 2005, 04:18 PM // 16:18   #474
Academy Page
 
Bezerker's Avatar
 
Join Date: Apr 2005
Default

I totally agree with likexx, you said it, its "over-simplified".
Bezerker is offline   Reply With Quote
Old Jun 22, 2005, 04:23 PM // 16:23   #475
Pre-Searing Cadet
 
edmeup's Avatar
 
Join Date: Jun 2005
Default

if nobody can exceed level 20, then how are people supposed to increase their skills? im new to it and i dont really know much about it. also, what do i have to do to get capes for my guild?
edmeup is offline   Reply With Quote
Old Jun 22, 2005, 05:59 PM // 17:59   #476
Jungle Guide
 
knives's Avatar
 
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
Default

Quote:
Originally Posted by edmeup
if nobody can exceed level 20, then how are people supposed to increase their skills? im new to it and i dont really know much about it. also, what do i have to do to get capes for my guild?
Well, skills are either bought, taught, or recieved as rewards for quests. Levels usually just give you more hp, and some attribute points in which you can put into your perspective class categories.
knives is offline   Reply With Quote
Old Jun 22, 2005, 06:16 PM // 18:16   #477
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by knives
Well, skills are either bought, taught, or recieved as rewards for quests. Levels usually just give you more hp, and some attribute points in which you can put into your perspective class categories.
after level 20 you receive additional skill points and refund points but no more
hp
energy
attribute points (except for the pair of 15 point quests)
Loviatar is offline   Reply With Quote
Old Jun 23, 2005, 05:24 AM // 05:24   #478
Pre-Searing Cadet
 
firestar413's Avatar
 
Join Date: Jun 2005
Guild: LBM
Profession: E/Me
Default

ok, i have an ele/mes level 20...i have tried several times to kill my mirror with no luck i might add...my question is this, if she is a mirror of me with the same skills amd weapon, why does she kill me with no skills equipped and also she uses a bow at a distance and an axe up close...both weapons i never have used. also i killed her 8 times and we died at the same time, the message came up to check my updated q log where it said mission completed, but at the same time it said i was defeated return to outpost... is this a bug or something..i took a screenshot.
firestar413 is offline   Reply With Quote
Old Jun 25, 2005, 07:58 PM // 19:58   #479
Frost Gate Guardian
 
Snipe Kan's Avatar
 
Join Date: May 2005
Location: Canada
Guild: [Halo]
Profession: W/
Default

Quote:
Originally Posted by Loviatar
after level 20 you receive additional skill points and refund points but no more
hp
energy
attribute points (except for the pair of 15 point quests)
where are these 15 point quests? i heard about them just cant right them
Snipe Kan is offline   Reply With Quote
Old Jun 27, 2005, 07:56 AM // 07:56   #480
Pre-Searing Cadet
 
Join Date: May 2005
Default

Hi Loviatar,

Good to see you back...just one concern, you still have not responded to any of my questions?

The Weaver
The Weaver is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
criticalglitch Sell 7 Dec 15, 2005 10:37 PM // 22:37
15k armors, high-level weapons & low-level arenas Aniewiel Sardelac Sanitarium 18 Jul 23, 2005 02:17 PM // 14:17
Attribute Points per level/Total per level kyeo138 Questions & Answers 4 Jun 15, 2005 06:35 PM // 18:35
Level Caps Tyax Sardelac Sanitarium 11 May 12, 2005 04:10 PM // 16:10
Level caps and end game biohacker Questions & Answers 2 Apr 27, 2005 04:16 AM // 04:16


All times are GMT. The time now is 09:13 PM // 21:13.